  #include "structures.h"


  extern void drawImage(SDL_Surface *, int, int);
  extern void drawTile(SDL_Surface *image, int destx, int desty, int srcx, int srcy);
  extern void initializeMonster(int x, int y);
  extern void initializeButin(int x, int y);
  
  extern Gestion jeu;
  extern Map map;
  extern TTF_Font *font;

  